The SimonT Hockey Simulator offers 17 different rating categories for skaters and 15 different categories for goalies which allows the program to distinguish one player's characteristics from another
Just so we are clear on what everything means ratings wise....
(CK) Checking - The higher the stat, more hit he'll give.
(FG) Fighting - The higher the stat, more fight he'll be part of.
(DI) Discipline - The higher the stat, less penalty he'll take.
(SK) Skating - The higher the stat, less chance to get successfully hit. Part of decision making formula*.
(ST) Strength - The higher the stat, less chance to get successfully hit. Limited effect on faceoff.
(EN) Endurance - Affect all games stats. If a player's is send on ice when he's fatigue, this stat is used in the formula to decide if all stats for this shift will be lower than normal. Also uses in the post-game fatigue formula.
(DU) Durability - The higher the stat, less chance to get injure.
(PH) Puck Handling - The higher the stat, less chance to get successfully hit / less chance to lost control of puck / better chance in shot block or shot deflection. Part of decision making formula*.
(FO) Face Offs - The higher the stat, the more faceoff he'll win.
(PA) Passing - The higher the stat, better chance to have a successful pass. Part of decision making formula*.
(SC) Scoring - The higher the stat, better chance to score by normal shot or deflection. Part of decision making formula*.
(DF) Defense - The higher the stat, better he'll play in defense / he'll block more shot / he'll retrieved more free puck. Part of decision making formula*.
(PS) Penalty Shot - The higher the stat, the more chance to score in a penalty shot. (shootouts)
(EX) Experience - The higher the stat, the better his morale and his team morale will be. Limited effect on faceoff.
(LD) Leadership - The higher the stat, the better his morale and his team morale will be.
Weight & Height - The heavier and bigger the players are, the more hit he'll give.
* When a player has the puck, he needs to make a decision of what to do with it. There are 3 results possible: skate, pass or shot. It doesn’t matter if the player skills are at 50 or 99 for this formula. The player’s skills are compared between each other’s for this formula.
The decision is based on 5 skills:
Skating (Primary) and Puck Handling (Limited affect) are uses to decide if the players skate.
Passing (Primary) and Defense (Limited affect) are uses to decide if the players pass.
Scoring (Primary) is uses to decide if the player shot.
So, a players with 99 in the 5 skills has the same % of chance to shot to the net that a player who has 50 in the 50 skills.
Like if the player is an over all 80 but is has less "skating" (not sure of the categories), how do I know if that's worse for me than a player who's a 77 overall but has more "skating". So an 80 overall with 77 skating versus a 77 overall with 85 skating (or any other example of a player with a lower overall score but a higher score in a specific category)
The player with 85 SK (Skating) with an overall of 77 would have better skating than the player with less skating despite an 80 overall. The 'overall' function just calculates the players individual ratings across the board as a 'median'. For example, Andy Greene may appear to be rated good due to his OV rating, but it's mainly because his DF is so high, but if you look closely his PA and SC are not good. So you wouldn't want to count on Greene to quarterback your PP for example despite his strong "OV" rating.